Devlog 2 - Day 3: 11/22/25

- Added How to Play button to Main Menu scene.
- Created How to Play scene.
- At end of level1, it now switches to level2.
- At end of level2, it now switches to level3.
- Created Win scene.
- At end of level3, it now switches to Win scene.
- Wrote the loopable song for the game.
- Created the global Music scene, and implemented the song to loop forever.
- Created UI control scene, then added a CanvasLayer to each level with the UI node as a child of it, just in case the player
does get stuck somehow.
- Created crash sound effect.
- Created button click sound effect.
- Implemented button click sound effect.
- Tried to implement the crash sound effect when the play died in each level, but couldn't due to the use of the await keyword, so
I just added that sound effect in the _ready function in the lose scene, which works great still.
- Created victory sound effect/jingle.
- Implemented victory sound effect/jingle to the _ready function in the win scene.
- Took game screenshots for the itch banner, itch background, youtube thumbnail, and gameplay screenshot.
- Added itch banner, itch background, and gameplay screenshot to the ich.io page.
- Recorded a gameplay trailer for the game, uploaded it to youtube, then added it to the itch.io page.
- Added devlog pages to itch.
Get Pixel Velocity
Pixel Velocity
A fast-paced, reaction-based speed runner.
| Status | Released |
| Author | Swifty |
| Genre | Rhythm |
| Tags | Arcade, Difficult, Fast-Paced, Funny, Minimalist, Pixel Art, reaction-time, Retro, Short, Speedrun |
More posts
- Devlog 1 - Day 2: 11/21/2521 hours ago

Leave a comment
Log in with itch.io to leave a comment.