Devlog 2 - Day 2: 11/18/25
- Drew custom map with blocks as reference to where house's will go, the map without those references
(both maps have the roads as well), a well, stick_teepee, formal tent, house1, and house2 textures.
- Imported player textures and created player node.
- Wrote player script for movement and animation for movement, currently idle is playing monster_down animation.
- Added camera to player with zoom of 4.
- Decided against a map image, and rather use tiles.
- Made map_tiles to create the map, using the map references I previously created.
- Created full map layout (without buildings) with BaseMap and Trails tilemaps.
- Created House1, House2, Teepee, and Tent individual scenes to make it easier when adding them to the full map.
- Struggled hard to get Patrol Guard patrolling and chase working using the navigation and path nodes,
but couldn't quite figure it out.
Get The Accused Reverend
The Accused Reverend
Framed man, hidden killer, limited time.
More posts
- Devlog 7 - Day 8: 11/24/259 hours ago
- Devlog 6 - Day 7: 11/23/259 hours ago
- Devlog 5 - Day 6: 11/22/259 hours ago
- Devlog 4 - Day 4: 11/20/259 hours ago
- Devlog 3 - Day 3: 11/19/259 hours ago
- Devlog 1 - Day 1: 11/17/259 hours ago

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