Devlog 2 - Day 2: 11/18/25


- Drew custom map with blocks as reference to where house's will go, the map without those references 

(both maps have the roads as well), a well, stick_teepee, formal tent, house1, and house2 textures.

- Imported player textures and created player node.

- Wrote player script for movement and animation for movement, currently idle is playing monster_down animation.

- Added camera to player with zoom of 4.

- Decided against a map image, and rather use tiles.

- Made map_tiles to create the map, using the map references I previously created.

- Created full map layout (without buildings) with BaseMap and Trails tilemaps.

- Created House1, House2, Teepee, and Tent individual scenes to make it easier when adding them to the full map.

- Struggled hard to get Patrol Guard patrolling and chase working using the navigation and path nodes, 

but couldn't quite figure it out.

Get The Accused Reverend

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