Devlog 5 - Day 6: 11/22/25
- Majority of today, I worked on and finished my game "Pixel Velocity" for the Mini Jam 198: Speed, so I will not get mucu done today.
- Created a mercy variable in PlayerStats global script.
- Added code that checks if who the player ate was a murderer, which later will end the game, but for now just prints: "end game."
- When the murderer kills a villager, lowers mercy by 5.
- When the player kills anyone, lowers mercy by 10.
- Created a UI scene with a VBoxContainer that holds a Mercy progress bar and a Health progress bar, positioned in the top left.
- Created MainMenu scene with a title and two buttons--Start and Quit, although Start does nothing currently, as I still need
to create the intro scene.
- Created Intro scene with 7 panels. Currently it changes to main scene, but I need to make a How to Play scene to change it to
that first.
- Added another VBoxContainer in the UI scene that holds a MainMenu and Quit button in the top right.
- ERROR: At least I think this will be a error. Due to the use of global variables and such, I think if the player goes to the
main menu from in-game, when they press start in that main menu, problems like mercy, health, and maybe a few other stuff
could be messed up. Writing this as note to make sure I write necessary code in ready function when main scene opens.
- Started making the basics of the how_to_play scene by adding in the text that will be displayed, and the different sprites
that will be animated.
Get The Accused Reverend
The Accused Reverend
Framed man, hidden killer, limited time.
More posts
- Devlog 7 - Day 8: 11/24/259 hours ago
- Devlog 6 - Day 7: 11/23/259 hours ago
- Devlog 4 - Day 4: 11/20/259 hours ago
- Devlog 3 - Day 3: 11/19/259 hours ago
- Devlog 2 - Day 2: 11/18/259 hours ago
- Devlog 1 - Day 1: 11/17/259 hours ago

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