Devlog 5 - Day 6: 11/22/25


- Majority of today, I worked on and finished my game "Pixel Velocity" for the Mini Jam 198: Speed, so I will not get mucu done today.

- Created a mercy variable in PlayerStats global script.

- Added code that checks if who the player ate was a murderer, which later will end the game, but for now just prints: "end game."

- When the murderer kills a villager, lowers mercy by 5.

- When the player kills anyone, lowers mercy by 10.

- Created a UI scene with a VBoxContainer that holds a Mercy progress bar and a Health progress bar, positioned in the top left.

- Created MainMenu scene with a title and two buttons--Start and Quit, although Start does nothing currently, as I still need

to create the intro scene.

- Created Intro scene with 7 panels. Currently it changes to main scene, but I need to make a How to Play scene to change it to

that first.

- Added another VBoxContainer in the UI scene that holds a MainMenu and Quit button in the top right.

- ERROR: At least I think this will be a error. Due to the use of global variables and such, I think if the player goes to the

main menu from in-game, when they press start in that main menu, problems like mercy, health, and maybe a few other stuff

could be messed up. Writing this as note to make sure I write necessary code in ready function when main scene opens.

- Started making the basics of the how_to_play scene by adding in the text that will be displayed, and the different sprites

that will be animated.

Get The Accused Reverend

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