Devlog 1 - Day 1: 11/17/25


- Thought up of the game idea that stems from Sneaky Assassins, the minigame from the Mineplex minecraft server.
- Title was decided on "The Accused Reverend".
- Thought of the lore for the game with the player being a man cursed to a monsterous form, then gets framed by a murderer.
- Player's goal is to find and kill the murderer.
- Decided on a 3 main endings (4 if I have time), based on a mercy system:
1. Players barely kills any villagers/guards (high mercy) and kills the murderer, so the villagers believe him.
2. Player kills a few villagers/guards (mid mercy) and kills the murderer, so the villagers only banish him.
3. Player kills lots of villagers/guards (low mercy) and kills the murderer, so the villagers hang him/burn him.
4. Player doesn't find the murderer in time and looses the game.
- Drew bush, human, guard, monster_right, monster_left, monster_down, monster_up, and spiky_bush textures.
- Found two maps of Salem, one showing houses and another showing roads, to use as reference for world map.
Get The Accused Reverend
The Accused Reverend
Framed man, hidden killer, limited time.
More posts
- Postmortem13 hours ago
- Devlog 7 - Day 8: 11/24/2522 hours ago
- Devlog 6 - Day 7: 11/23/2522 hours ago
- Devlog 5 - Day 6: 11/22/2522 hours ago
- Devlog 4 - Day 4: 11/20/2522 hours ago
- Devlog 3 - Day 3: 11/19/2522 hours ago
- Devlog 2 - Day 2: 11/18/2522 hours ago


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