Devlog 1: Procedural Generation
I just went through a tutorial learning about 2D procedural generation with the tilemap in Godot! It was super simple and I highly recommend it if you want to get into this, so here is the link to that tutorial:
The next thing I will work on is learning to randomly spawn nodes around the map, depending on the tile. Also, I got an idea on how I will make this game easier on myself and help me out in the future. So, the map the player is on will be 4 procedurally generated islands at once, well spread apart, so I don't have to procedurally generate a huge map which would slow the game down; however, I will not load in chunks when the user gets to the edge, but instead it will teleport the user to a new procedurally generated 4-island map. And all maps the user makes during their voyage will be saved in a file, so they can travel back to them. This system will teach me how to make a save progress system, as well as make it not as much of a hassle to make a huge map.
What are your thoughts and any other suggestions?
Ninpō: Oceanborn
A world of ninjas and pirates.
Status | In development |
Author | Swifty |
Genre | Action, Adventure, Educational, Fighting |
Tags | 2D, JRPG, Ninja, Open World, Pirates, pixel |
More posts
- Devlog 2: Tile-Based Spawning2 days ago
- Devlog 0: The Concept5 days ago
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