Devlog 1: Procedural Generation


I just went through a tutorial learning about 2D procedural generation with the tilemap in Godot! It was super simple and I highly recommend it if you want to get into this, so here is the link to that tutorial: 

The next thing I will work on is learning to randomly spawn nodes around the map, depending on the tile. Also, I got an idea on how I will make this game easier on myself and help me out in the future. So, the map the player is on will be 4 procedurally generated islands at once, well spread apart, so I don't have to procedurally generate a huge map which would slow the game down; however, I will not load in chunks when the user gets to the edge, but instead it will teleport the user to a new procedurally generated 4-island map. And all maps the user makes during their voyage will be saved in a file, so they can travel back to them. This system will teach me how to make a save progress system, as well as make it not as much of a hassle to make a huge map.

What are your thoughts and any other suggestions?

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