Devlog 2: Tile-Based Spawning


Yo! I just learned about adding custom data to certain tiles in the tilemap! In my case, I made one out of my five tiles have the variable spawnable = true, and using some code, I was able to create a separate scene with a tree that gets spawned randomly around the map, but only on that tile with the data spawnable set to true. This will be huge for randomly spawning ports, villages, enemies, animals, trees, bushes, etc in the game!

Additionally, the last three devlogs (the first three, to be exact) have been published within a span of just a few days, and I feel like I haven't said much beyond these major topics, such as procedural generation and tile-based spawning. Therefore, I plan to do these devlogs every week instead. However, my fear of weekly devlogs is that they'll become too long and boring because I have yet to add video or images of my progress, so I might begin doing those as well. For now, this whole itch.io game dev journey is me trying to learn how to best do things. Wish me luck!

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