7/14/25 DAY 4
- Drew hotel, pencil, stacked-paper, messy-paper, counter, stove-top, bathroom-sign, exit-mat, chair, road strip and door images.
- Made Exit node in House scene.
- Added bathroom door and bathroom sign to house scene. (I could make it a node to make the bathroom interactable, rather than just a texture rect).
- Made the desk Node2D with it's collisions.
- Put stackedpaper, messypaper, and pencil texture rects on desk.
- Made the kitchen Node2D with it's collisions, the stove-top, counter, fridge, and sink images as well.
- Got the E-button working, so now can switch scenes by clicking E when entering the Area2D.
- Made the sleeping scene.
- Made it remember player's position when switching scenes, so when the player goes to bed and wakes up, he'll be at the bed, not the set position.
- Made a basic food minigame scene, apple spawns randomly on screen and click it to eat it.
- Can now switch to food game scene, play the mini game of clicking on the food (apple), and then it switches back to house scene, putting player in front of the fridge.
- Made a empty scene for typing minigame, and made it save position when going between scenes.
Get Hope in the Rain
Hope in the Rain
A life sim
Status | Prototype |
Author | Swifty |
Genre | Simulation |
Tags | 2D, Indie, Mental Health, My First Game Jam, Narrative, Pixel Art, point, Short, Singleplayer |
More posts
- Important Parts to the Game2 days ago
- Sources6 days ago
- Things I wish I had time for6 days ago
- 7/20/25 DAY 10 (SUBMISSION DAY)6 days ago
- 7/19/25 DAY 96 days ago
- 7/18/25 DAY 86 days ago
- 7/17/25 DAY 76 days ago
- 7/16/25 DAY 66 days ago
- 7/15/25 DAY 56 days ago
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