7/15/25 DAY 5
- Drew orange, carrot, banana, strawberry, dragonfruit, bagel, ramen, bread, bacon, egg, potato, soda, steak, water, milk, onigiri, ice cream, and food backdrop images.
- Added chair and laptop_off to House scene.
- Added bed with player to sleeping scene.
- Made it add a z to the text label in the sleeping scene every second.
- Made a intro scene, along with it's dialogue. Can also click on the screen to go to next dialogue.
- Added main menu button to the UI.
- Changed the "Just get started" button in title screen to "Play", and rather than switching to city scene (main), it switches to intro scene.
- Added the skip (enter) to intro scene.
- Added the index label to intro scene to let player know how many slides are left to be read.
- Added all the foods to the food game scene, as well as the plate backdrop.
- Made a function to choose random foods, a set number, and add them to the screen in a random position. I need to make it choose how much food to put on the plate based on the hunger variable.
- After finishing intro dialogue, it no longer starts in main scene, but rather House scene.
Get Hope in the Rain
Hope in the Rain
A life sim
Status | Prototype |
Author | Swifty |
Genre | Simulation |
Tags | 2D, Indie, Mental Health, My First Game Jam, Narrative, Pixel Art, point, Short, Singleplayer |
More posts
- Important Parts to the Game1 day ago
- Sources5 days ago
- Things I wish I had time for5 days ago
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