Important Parts to the Game
I just wanted to let y'all know on some important things that are in this game, so let's get started:
1. As progress increases, the rain quiets down and becomes less visible in the city.
2. If mood ever reaches 0, that is an automatic loss, your charcter has loss motivation to continue on his game dev journey.
3. The idea for this game was that the goal isn't to get 100% progress, but just to not have 0% progress, to show that even in a small amount of time, one can still get something done, something they enjoy.
4. The higher the progress is, the higher the rank you get in the in-game game jam ending scene at the end; however, it is not possible to get 1st place even at 100% progress because I figured that wouldn't make much sense.
5. When you play, at the beginning of the game, it will always give you a random amount of money because I figured it'd make it more replayable giving a random amount of money where you might not have enough to try everything in one game, but it could also give more than enough money to try everything multiple times.
Get Hope in the Rain
Hope in the Rain
A life sim
Status | Prototype |
Author | Swifty |
Genre | Simulation |
Tags | 2D, Indie, Mental Health, My First Game Jam, Narrative, Pixel Art, point, Short, Singleplayer |
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