7/20/25 DAY 10 (SUBMISSION DAY)
- Added restaurant and its collisions to city scene.
- Restaurant is now interactable, switching to about_minigame scene then to food_minigame scene, and back to main scene when the minigame is done with.
- Added arcade and its collisions to city scene.
- Arcade is now interactable, switching to about_minigame scene then to empty falling_asteroids scene.
- Drew 4 different sprites for Falling Asteroids: sad_marsh, angry_marsh, neutral_marsh, happy_marsh.
- Changing name of arcade minigame to Falling Crackers.
- Drew fire animation for falling crackers scene.
- Drew ground sprite for falling crackers scene.
- Added marsh character, ground sprite, and fire animation background to falling crackers scene.
- Added code to Marsh so the player can move left and right.
- Added collisions to the sides, so the player can't go off screen.
- Added code to fire animation so it is playing when the mini game begins.
- Added laptop_on texturerect to ending scene.
- Made ranking label for ending scene.
- Coded a equation that will give the user a low ranking if high progress, and a high ranking if low progress.
- Now takes $5 out of account when going to arcade, but if not enough money, it says so and returns the player back to the city scene.
- Money in account is now a random value from 50 to 100 when the intro scene is ran.
- When intro scene is ran, it makes day = day 5.
- Drew graham cracker sprite.
- Added cost code to food mini game for when going to the restaurant. Cost $30.
- Added graham cracker sprite and it's collision detection to the falling crackers scene.
- Finished falling crackers mini game, besides no sound effects.
- Found correct and incorrect sound effects.
- Added correct and incorrect sound effects to sound hunt mini game.
- Fixed player being behind foreground in layer order minigame.
- Increased progress gain in sound hunt mini game from max of 3 percent to max of 7 percent.
- Increased progress gain in layer order mini game from 2 percent to 5 percent.
- Increased progress gain in bug hunt mini game from lowest 4 percent to 5 percent, and from highest 8 percent to 10 percent.
- Added exit button to title screen.
- Made game run in full screen.
- Made environment color black.
- Shortened road on the left and extended road on the right in city scene to fit.
- Drew theatre background image for theatre scene.
- Found movie starting sound effect and added it to theatre scene.
- Coded theatre scene.
- Took a cover image in-game.
- Recorded myself playing for a few minutes, gonna edit for the trailer.
- Random marsh sprite texture is chosen in falling crackers mini game.
- Added rain and idle player to title screen.
- Made panel in title screen black.
- Found and added game_over sound effect to falling crackers mini game.
- In clipchamp, I sped up the recording, and increased the volume as I had the volume low.
- Mood now decreases once every 4 seconds, rather than the previous 5 seconds.
- Increased volume on typing, stepping, and controller sounds in sound hunt mini game.
- Forgot to increase mood after playing arcade, now increases it by 15.
- Error when progress got pass 100, ranking became a negative number. Now it checks if progress is greater than 100, and if it is then it sets progress to 100, then calculates.
- Increased volume of stepping and typing sounds in sound hunt mini game.
- Ending scene continue button wasn't working, reconnected the signal.
- Decreased progress gain from 7 to 5 in sound hunt.
- Decreased max progress gain from 10 to 8 in bug hunt.
- Decreased progress gain from 5 to 3 in layer order.
- Now decrease mood by 1 when ever doing a game dev mini game.
- Ending scene now says "Ranking = #", rather than just the number before.
Get Hope in the Rain
Hope in the Rain
A life sim
Status | Prototype |
Author | Swifty |
Genre | Simulation |
Tags | 2D, Indie, Mental Health, My First Game Jam, Narrative, Pixel Art, point, Short, Singleplayer |
More posts
- Important Parts to the Game1 day ago
- Sources5 days ago
- Things I wish I had time for5 days ago
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