7/20/25 DAY 10 (SUBMISSION DAY)


- Added restaurant and its collisions to city scene.

- Restaurant is now interactable, switching to about_minigame scene then to food_minigame scene, and back to main scene when the minigame is done with.

- Added arcade and its collisions to city scene.

- Arcade is now interactable, switching to about_minigame scene then to empty falling_asteroids scene.

- Drew 4 different sprites for Falling Asteroids: sad_marsh, angry_marsh, neutral_marsh, happy_marsh.

- Changing name of arcade minigame to Falling Crackers.

- Drew fire animation for falling crackers scene.

- Drew ground sprite for falling crackers scene.

- Added marsh character, ground sprite, and fire animation background to falling crackers scene.

- Added code to Marsh so the player can move left and right.

- Added collisions to the sides, so the player can't go off screen.

- Added code to fire animation so it is playing when the mini game begins.

- Added laptop_on texturerect to ending scene.

- Made ranking label for ending scene.

- Coded a equation that will give the user a low ranking if high progress, and a high ranking if low progress.

- Now takes $5 out of account when going to arcade, but if not enough money, it says so and returns the player back to the city scene.

- Money in account is now a random value from 50 to 100 when the intro scene is ran.

- When intro scene is ran, it makes day = day 5.

- Drew graham cracker sprite.

- Added cost code to food mini game for when going to the restaurant. Cost $30.

- Added graham cracker sprite and it's collision detection to the falling crackers scene.

- Finished falling crackers mini game, besides no sound effects.

- Found correct and incorrect sound effects.

- Added correct and incorrect sound effects to sound hunt mini game.

- Fixed player being behind foreground in layer order minigame.

- Increased progress gain in sound hunt mini game from max of 3 percent to max of 7 percent.

- Increased progress gain in layer order mini game from 2 percent to 5 percent.

- Increased progress gain in bug hunt mini game from lowest 4 percent to 5 percent, and from highest 8 percent to 10 percent.

- Added exit button to title screen.

- Made game run in full screen.

- Made environment color black.

- Shortened road on the left and extended road on the right in city scene to fit.

- Drew theatre background image for theatre scene.

- Found movie starting sound effect and added it to theatre scene.

- Coded theatre scene.

- Took a cover image in-game.

- Recorded myself playing for a few minutes, gonna edit for the trailer.

- Random marsh sprite texture is chosen in falling crackers mini game.

- Added rain and idle player to title screen.

- Made panel in title screen black.

- Found and added game_over sound effect to falling crackers mini game.

- In clipchamp, I sped up the recording, and increased the volume as I had the volume low.

- Mood now decreases once every 4 seconds, rather than the previous 5 seconds.

- Increased volume on typing, stepping, and controller sounds in sound hunt mini game.

- Forgot to increase mood after playing arcade, now increases it by 15.

- Error when progress got pass 100, ranking became a negative number. Now it checks if progress is greater than 100, and if it is then it sets progress to 100, then calculates.

- Increased volume of stepping and typing sounds in sound hunt mini game.

- Ending scene continue button wasn't working, reconnected the signal.

- Decreased progress gain from 7 to 5 in sound hunt.

- Decreased max progress gain from 10 to 8 in bug hunt.

- Decreased progress gain from 5 to 3 in layer order.

- Now decrease mood by 1 when ever doing a game dev mini game.

- Ending scene now says "Ranking = #", rather than just the number before.

Get Hope in the Rain

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