7/16/25 DAY 6
- Made the day last 2 minutes.
- The coloring for the time manager wasn't working, had to manually go to each scene the animationplayer is in and change it's speed to 0.2.
- Removed other colors from the 'color' animation for the day/night cycle, only dark blue to white to dark blue.
- Gave a good pacing in the decreasing of the 4 main stats.
- Now switches to sleeping scene when tiredness reaches 0, and increases tiredness back to 100.
- Using the lerp equation, it calculates how long the user will sleep depending on their tiredness (tiredness = 0, sleep 12 hours).
- Made it so it determines how much food to add to the plate depending on your hunger and thirst variables.
- Made it so it adds the value of the food/drink items in the dictionary to the hunger/thirst value depending on the typing.
- Gave all the foods and drinks thought out values.
Get Hope in the Rain
Hope in the Rain
A life sim
Status | Prototype |
Author | Swifty |
Genre | Simulation |
Tags | 2D, Indie, Mental Health, My First Game Jam, Narrative, Pixel Art, point, Short, Singleplayer |
More posts
- Important Parts to the Game2 days ago
- Sources6 days ago
- Things I wish I had time for6 days ago
- 7/20/25 DAY 10 (SUBMISSION DAY)6 days ago
- 7/19/25 DAY 96 days ago
- 7/18/25 DAY 86 days ago
- 7/17/25 DAY 76 days ago
- 7/15/25 DAY 56 days ago
- 7/14/25 DAY 46 days ago
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