7/16/25 DAY 6


- Made the day last 2 minutes.

- The coloring for the time manager wasn't working, had to manually go to each scene the animationplayer is in and change it's speed to 0.2.

- Removed other colors from the 'color' animation for the day/night cycle, only dark blue to white to dark blue.

- Gave a good pacing in the decreasing of the 4 main stats.

- Now switches to sleeping scene when tiredness reaches 0, and increases tiredness back to 100.

- Using the lerp equation, it calculates how long the user will sleep depending on their tiredness (tiredness = 0, sleep 12 hours).

- Made it so it determines how much food to add to the plate depending on your hunger and thirst variables.

- Made it so it adds the value of the food/drink items in the dictionary to the hunger/thirst value depending on the typing.

- Gave all the foods and drinks thought out values.

Get Hope in the Rain

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