7/17/25 DAY 7


- Made the time fast forward when sleeping.

- Made the sleeping equation be at the lowest to 2, rather than 4.

- Made the basic scenes for the 4 dev mini games: type-code-code, bug-hunt, layer-order, and sound-hunt.

- Made it so when the user interacts with the desk, it will choose a random dev mini game for the user to do.

- Added progress bar for the progress variable to the UI.

- Made it so the user is forced to sleep if hunger or thirst reach 0.

- Added a message to the sleeping scene if the user is forced to sleep by hunger, thirst, or tiredness.

- Increased hunger to 50 if forced to sleep if forced to sleep by hunger, increasd thirst to 25 if forced to sleep by dehydration.

- Finished the sound hunt mini game (has cat, coin, controller, cow, dog, duck, frog, guitar, gun, piano, pig, sheep, sneezing, stepping, talking, and typing sounds. 4-choice multiple choice. a play sound button. basic looking UI. always 5 questions, and depending on your score, is how much it increases the progresss bar by.)

- Took 6 images of code from this project and put them as texture rect backgrounds in the bug hunt mini game.

- Drew caterpillar, ladybug, spider, worm, and fly sprites.

- Random amount of bugs spawn on bug-hunt mini game in random positions with randomly chosen bug sprites.

- Added an equation to increase progress bar depending on how many bugs you get in your code.

- A backdrop of the 6 images of code is randomly chosen each time the mini game is ran, giving the user the feeling of catching bugs all throughout their code!

- Drew 2 backgrounds, 2 foregrounds, 2 UI's, and 1 player for the layer-order minigame.

- When layer-order scene is entered, it randomly organizes the z-index's of all the layers.

- When layer-order scene is entered, chooses 1 of the 2 for each background, foreground, and UI.

Get Hope in the Rain

Leave a comment

Log in with itch.io to leave a comment.